Trauma Anatomy

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Trauma Anatomy in virtual reality is designed to train medical students and healthcare professionals. To implement this challenge, we used the following technologies and tools: Unity 3D Mixed Reality Toolkit Acer Windows Mixed Reality Headset with Motion Controllers The project is designed using a Unity3D engine. To simplify working with motion controllers, we used Mixed Reality Toolkit Asset. We have developed a universal character controller...

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VR ECG simulator

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The application is a VR ECG simulator that helps with training and evaluation of medical personnel performing ECG procedures and ECG laboratory setup. All room dimensions are as close as they can get to on-site ECG laboratories. The application consists of different training routines for the room setup and the performance of the ECG procedure itself. All routines and requirements for the exercises correspond to...

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Wild West VR

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Wild West VR is a first-person shooter unfolding in a western setting. Two gamepads are used as weapons. In creating the game we used ready-made three-dimensional models and developed the basic logic of artificial intelligence. On top of that, we have added the architecture levels and spawn-points for maximum smoothness of the interface. Game features have been enhanced with the introduction of the waves of...

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AnatomyNext

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AnatomyNext is a web-based augmented reality software for medical education and healthcare professionals. It is a highly technical and interactive tool to facilitate learning for beginning students and to serve as a comprehensive reference for experienced surgeons and other high-profile healthcare professionals. It aims to help medical persons save time and make the learning process more interactive. Our challenge was to develop native applications for...

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